Application.dataPath
- 指向遊戲檔案路徑
- 會依據平台不同
- Unity Editor: <path to project folder>/Assets
- Mac player: <path to player app bundle>/Contents
- iOS player: <path to player app bundle>/<AppName.app>/Data (this folder is read only, use Application.persistentDataPath to save data).
- Win/Linux player: <path to executablename_Data folder> (note that most Linux installations will be case-sensitive!)
- WebGL: The absolute url to the player data file folder (without the actual data file name)
- Android: Normally it points directly to the APK. If you are running a split binary build, it points to the OBB instead.
- Windows Store Apps: The absolute path to the player data folder (this folder is read only, use Application.persistentDataPath to save data)
Application.consoleLogPath
Application.persistentDataPath
- 指向持久性資料夾,該資料夾可供存放遊戲持久性資料。當程式更新時,資料夾內檔案不會刪除,但使用者可手動刪除。
- 會依據平台不同
- Windows Store Apps: %userprofile%\AppData\Local\Packages\<productname>\LocalState.
- iOS: /var/mobile/Containers/Data/Application/<guid>/Documents.
- Android: /storage/emulated/0/Android/data/<packagename>/files on most devices (some older phones might point to location on SD card if present), the path is resolved using android.content.Context.getExternalFilesDir
Application.streamingAssetsPath
- 指向資源資料夾,該資源資料夾可供存放遊戲資源。
- 於某些平台不支援直接存取,WebGL、Android,然而在這些平台上路徑會回傳Url,可透過WebRequest取得。
Application.temporaryCachePath
範例
留言
張貼留言