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目前顯示的是 九月, 2019的文章

[Unity] Unite Copenhagen Keynotes Quick Review

RT3D (Real-Time 3D)Performance (DOTS)C# Jobs SystemBurst CompilerECS (Entity/Component/System)FPS Netcode Architecture on top of DOTS (2019.03)Client-side predictionLack CompensationInterpolationNew Animation PackageRuntime IKNo black boxUnity Physics on character Controller Unity physics Ray-casting on shootingRender pipeline based on DOTS component Hot-patch in editor mode(Almost everything like Shader ,Physics ,Material ,etc.)No matter what's the device you use. This give direct feedbackHide or delete elements that optimize the performance.Transport Package (Preview)Multi-play Dedicated Server HostingMatchmaking (Beta)Next monthVoice CommunicationAugmented RealityAR FoundationUnified workflowARKitARCoreHoloLens 2magic leapCreate Robust AR appsAcross AR devicesXR Interaction Toolkit (Preview) in 2019.3Interactivity without codinghand gesture ,etc.MARS (Environment)Unity library in native mobile app (Preview)Shop Architect Reflect (Beta)Real-time building information modeling (BI…

[Unity]Shader Graph

特校應用於物件移動中,讓玩家知道之互動物件。


參考自 Brackeys


[Unity]Visual Effects

[Unity]我的生態球-開發日誌

新增UI圖示新增動物販售功能修正重新遊玩時會暫停bug