- RT3D (Real-Time 3D)
- Performance (DOTS)
- C# Jobs System
- Burst Compiler
- ECS (Entity/Component/System)
- FPS Netcode Architecture on top of DOTS (2019.03)
- Client-side prediction
- Lack Compensation
- Interpolation
- New Animation Package
- Runtime IK
- No black box
- Unity Physics on character Controller
- Unity physics Ray-casting on shooting
- Render pipeline based on DOTS component
- Hot-patch in editor mode(Almost everything like Shader ,Physics ,Material ,etc.)
- No matter what's the device you use.
- This give direct feedback
- Hide or delete elements that optimize the performance.
- Transport Package (Preview)
- Multi-play Dedicated Server Hosting
- Matchmaking (Beta)
- Next month
- Voice Communication
- Augmented Reality
- AR Foundation
- Unified workflow
- ARKit
- ARCore
- HoloLens 2
- magic leap
- Create Robust AR apps
- Across AR devices
- XR Interaction Toolkit (Preview) in 2019.3
- Interactivity without coding
- hand gesture ,etc.
- MARS (Environment)
- Unity library in native mobile app (Preview)
- Shop Architect Reflect (Beta)
- Real-time building information modeling (BIM)
- BIM + RT3D = Unity Reflect
- Live-link Function
- Design + Construction
- Unity Simulation
- Test
- Train
- Validate
- LGSVL Simulator
- Electric car simulator
- Game balance
- Save time
- Iterate faster
- GameTune (Beta)
- Machine Learning to instantly optimize games
- Graphics(2D/New Scriptable pipeline)
- Real-time Ray Tracing (2019.3 preview)
- Scriptable pipeline
- HDRP (2019.3 preview)
- best visual quality
- VFX Graph
- Shader Graph
- Post-processing
- URP (LWRP)
- Devices friendly and quality
- VFX Graph
- Shader Graph
- Post-Processing
- Lightmapping
- Render Passes
- URP vs Built-in RP
- CPU and GPU runs 30% faster
- Draw calls reduce
- Batches
- Bandwidth
- 2D
- 2D Shadows
- 2D lights
- Sprite Shape
- 2D Shader Graph
- 2D Animation/IK
- Tilemaps Editor
- C# Jobs System
- Burst Compiler
- ECS (Entity/Component/System)
- FPS Netcode Architecture on top of DOTS (2019.03)
- Client-side prediction
- Lack Compensation
- Interpolation
- New Animation Package
- Runtime IK
- No black box
- Unity Physics on character Controller
- Unity physics Ray-casting on shooting
- Render pipeline based on DOTS component
- Hot-patch in editor mode(Almost everything like Shader ,Physics ,Material ,etc.)
- No matter what's the device you use.
- This give direct feedback
- Hide or delete elements that optimize the performance.
- Transport Package (Preview)
- Multi-play Dedicated Server Hosting
- Matchmaking (Beta)
- Next month
- Voice Communication
- AR Foundation
- Unified workflow
- ARKit
- ARCore
- HoloLens 2
- magic leap
- Create Robust AR apps
- Across AR devices
- XR Interaction Toolkit (Preview) in 2019.3
- Interactivity without coding
- hand gesture ,etc.
- MARS (Environment)
- Unity library in native mobile app (Preview)
- Shop Architect Reflect (Beta)
- Real-time building information modeling (BIM)
- BIM + RT3D = Unity Reflect
- Live-link Function
- Design + Construction
- Test
- Train
- Validate
- LGSVL Simulator
- Electric car simulator
- Game balance
- Save time
- Iterate faster
- GameTune (Beta)
- Machine Learning to instantly optimize games
- Real-time Ray Tracing (2019.3 preview)
- Scriptable pipeline
- HDRP (2019.3 preview)
- best visual quality
- VFX Graph
- Shader Graph
- Post-processing
- URP (LWRP)
- Devices friendly and quality
- VFX Graph
- Shader Graph
- Post-Processing
- Lightmapping
- Render Passes
- URP vs Built-in RP
- CPU and GPU runs 30% faster
- Draw calls reduce
- Batches
- Bandwidth
- 2D
- 2D Shadows
- 2D lights
- Sprite Shape
- 2D Shader Graph
- 2D Animation/IK
- Tilemaps Editor
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