RT3D (Real-Time 3D) Performance (DOTS) C# Jobs System Burst Compiler ECS (Entity/Component/System) FPS Netcode Architecture on top of DOTS (2019.03) Client-side prediction Lack Compensation Interpolation New Animation Package Runtime IK No black box Unity Physics on character Controller Unity physics Ray-casting on shooting Render pipeline based on DOTS component Hot-patch in editor mode(Almost everything like Shader ,Physics ,Material ,etc.) No matter what's the device you use. This give direct feedback Hide or delete elements that optimize the performance. Transport Package (Preview) Multi-play Dedicated Server Hosting Matchmaking (Beta) Next month Voice Communication Augmented Reality AR Foundation Unified workflow ARKit ARCore HoloLens 2 magic leap Create Robust AR apps Across AR devices XR Interaction Toolkit (Preview) in 2019.3 Interactivity without coding hand gesture ,etc. MARS (Environment) Unity ...