Application.dataPath 指向遊戲檔案路徑 會依據平台不同 Unity Editor:  < path to project folder >/Assets Mac player :   < path to player app bundle >/Contents iOS player:   < path to player app bundle >/< AppName.app >/Data (this folder is read only, use  Application.persistentDataPath  to save data). Win/Linux player :   < path to executablename_Data folder > (note that most Linux installations will be case-sensitive!) WebGL:  The absolute url to the player data file folder  (without the actual data file name) Android:  Normally it points directly to the APK . If you are running a split binary build, it points to the OBB instead. Windows Store Apps:  The absolute path to the player data folder (this folder is read only, use  Application.persistentDataPath  to save data) Application.consoleLogPath 指向Editor.log路徑 Application.persistentDataPath 指向持久性資料夾,該資料夾可供存放遊戲持久性資料。當程式更新時,資料夾內檔案不會刪除,但使用者可手動刪除。 會依據平台不同 Windows Store Apps : ...